Dz0nE

Palestine
137 matches tracked 70 matches in 30 days
Last updated:

How does Dz0nE play?

Rating 1.03 K/R 0.72 ADR 82.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 2.2
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 61%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 67%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 24x 4K, 5 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 61%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 88%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
Whether Dz0nE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −189 ELO
44 matches · 39% win rate
In match 1 of the day −22 ELO
40 matches · 25% win rate
Between 0:00 and 6:00 +2 ELO, win rate 39%

Dz0nE loses the most ELO on Dust 2: −189 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
39% better than 16%
0.73 better than 64%
83.9 better than 77%
1.01 better than 63%
49% of 171 duels right on the average
19% of 27 situations better than 9%
Mirage42
43% better than 27%
0.69 better than 45%
81.3 better than 67%
0.99 better than 57%
41% of 189 duels better than 12%
37% of 35 situations better than 48%
Ancient16
56% better than 72%
0.90 better than 99%
97.2 better than 99%
1.27 better than 99%
55% of 62 duels better than 82%
41% of 17 situations better than 62%
Anubis15
47% better than 40%
0.62 better than 10%
73.7 better than 23%
0.91 better than 26%
42% of 77 duels better than 12%
50% of 6 situations better than 80%
Inferno15
47% better than 35%
0.67 better than 41%
75.7 better than 46%
1.01 better than 68%
59% of 61 duels better than 92%
40% of 10 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How Dz0nE plays

Across 137 matches Dz0nE averages K/R 0.72, ADR 82.9 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 21% of level 5 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 50 of 137 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 137 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. Dz0nE loses the most ELO on Dust 2 (−189 ELO, win rate 39%). Things go best in match 3 of the day (+44 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +44 ELO. Last 30 days: 70 matches, win rate 47%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.