DynaX

Sweden
On FACEIT since 2015 42 matches tracked 14 matches in 30 days
Last updated:

How does DynaX play?

Rating 1.09 K/R 0.77 ADR 85.4 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 33% good 1.10 to 1.29 14% normal 0.90 to 1.09 10% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 93%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 30%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.09+0.09 · Ø 1.00 better than 73%
Pistol kills per match 2.9
Knife kills 3 in 42 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 5%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 29%
MVPs per match 2.8+0.5 · Ø 2.3 better than 92%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.23, Rating −0.38, ADR −13.6, Win rate −14 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.89). Clearly below the average (0.72).

Patterns

Soon this shows where DynaX loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.03 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
70% -
0.86 -
96.2 -
1.16-
59% of 46 duels -
56% of 9 situations -
Anubis9
44% -
0.80 -
79.7 -
1.19-
32% of 31 duels -
57% of 7 situations -
Inferno9
67% -
0.79 -
89.3 -
1.17-
43% of 42 duels -
0% of 2 situations -
Nuke6
33% -
0.71 -
79.2 -
0.93-
45% of 20 duels -
100% of 1 situations -
Ancient3
67% -
0.65 -
82.5 -
0.83-
50% of 16 duels -
33% of 3 situations -
Cache3
100% -
0.68 -
74.7 -
1.02-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DynaX plays

Across 42 matches DynaX averages K/R 0.77, ADR 85.4 and a rating of 1.09. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 46% headshots. In 21 of 42 matches the rating was 1.10 or higher (50%), in 17 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.23, Rating −0.38, ADR −13.6, Win rate −14 pp. Last 30 days: 14 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.