Dyloooo

France
On FACEIT since 2025 165 matches tracked 34 matches in 30 days
Last updated:

How does Dyloooo play?

Rating 1.02 K/R 0.72 ADR 79.1 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Knife kills 3 in 165 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 23x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 94%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +144
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.9, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −40 ELO
23 matches · 52% win rate
On Sundays +23 ELO, win rate 36%

Dyloooo loses the most ELO on Inferno: −40 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
60% better than 78%
0.74 better than 48%
83.1 better than 58%
1.04 right on the average
52% of 261 duels better than 53%
47% of 32 situations better than 76%
Mirage42
48% better than 34%
0.73 better than 42%
77.2 better than 28%
1.04 right on the average
46% of 143 duels better than 21%
42% of 24 situations better than 62%
Ancient24
54% better than 57%
0.70 better than 28%
81.1 better than 46%
0.99 better than 34%
46% of 123 duels better than 21%
40% of 10 situations better than 55%
Inferno23
52% better than 42%
0.67 better than 16%
72.8 better than 12%
0.93 better than 10%
45% of 99 duels better than 12%
38% of 8 situations right on the average
Anubis13
62% -
0.67 -
73.7 -
0.94-
45% of 62 duels -
43% of 7 situations -
Nuke7
57% -
0.72 -
75.1 -
1.02-
45% of 38 duels -
100% of 2 situations -
Cache4
50% -
0.89 -
96.2 -
1.31-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dyloooo plays

Across 165 matches Dyloooo averages K/R 0.72, ADR 79.1 and a rating of 1.02. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 60 of 165 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 133 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. Dyloooo loses the most ELO on Inferno (−40 ELO, win rate 52%). Things go best on Mirage (+44 ELO, win rate 48%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: Headshots +6 pp, ELO +144. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.9, Win rate at 54%. Last 30 days: 34 matches, win rate 65%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.