Dyllann

Portugal
On FACEIT since 2015 297 matches tracked 63 matches in 30 days
ELO ▲ 82
3,051
30-day peak: 3,091
Rank EU ▲ 1,789 places
#6,653
Portugal #79 in Portugal
30 days · prev. #8,442 · best #4,542
Last updated:

How does Dyllann play?

Rating 1.09 K/R 0.79 ADR 87.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 297 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 5 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 58%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 50x 4K, 5 aces in 253 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.32).

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 7.0+3.1 · Ø 3.9 better than 97%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +10 pp, ELO +188
= Stayed the same
ADR at 87.5, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −235 ELO
63 matches · 43% win rate
On Cache −83 ELO
39 matches · 44% win rate

Dyllann loses the most ELO on Mirage: −235 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
54% better than 47%
0.79 better than 64%
87.8 better than 75%
1.08 right on the average
52% of 336 duels better than 47%
28% of 29 situations better than 20%
Mirage63
43% better than 9%
0.75 better than 44%
80.7 better than 42%
1.03 better than 37%
57% of 295 duels better than 75%
32% of 41 situations better than 28%
Ancient49
45% better than 19%
0.77 better than 56%
85.9 better than 68%
1.05 better than 46%
51% of 284 duels better than 41%
40% of 30 situations better than 55%
Cache39
44% better than 9%
0.80 right on the average
85.5 better than 50%
1.12 better than 49%
54% of 169 duels better than 44%
32% of 22 situations better than 33%
Inferno35
80% better than 95%
0.85 better than 73%
96.1 better than 85%
1.24 better than 74%
60% of 193 duels better than 69%
58% of 24 situations better than 86%
Nuke33
73% better than 91%
0.82 better than 73%
92.8 better than 87%
1.14 better than 68%
51% of 190 duels better than 37%
42% of 19 situations better than 55%
Vertigo5
40% -
0.68 -
77.8 -
0.97-
45% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dyllann plays

Across 297 matches Dyllann averages K/R 0.79, ADR 87.0 and a rating of 1.09. Biggest strength: Utility hit rate at 43%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Inferno with a 80% win rate in 35 matches. In 138 of 297 matches the rating was 1.10 or higher (46%), in 92 it was below 0.90. In 253 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. Dyllann loses the most ELO on Mirage (−235 ELO, win rate 43%). Things go best in match 2 of the day (+153 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +153 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +10 pp, ELO +188. Unchanged in recent months: ADR at 87.5, Headshots at 48%. Last 30 days: 63 matches, win rate 60%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.