DylanDog_01

Italy
On FACEIT since 2016 169 matches tracked 44 matches in 30 days
Last updated:

How does DylanDog_01 play?

Rating 0.91 K/R 0.66 ADR 74.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 169 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.9
Knife kills 7 in 169 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 15x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +360
= Stayed the same
K/R at 0.65, Rating at 0.91, Headshots at 41%
▼ Got worse
ADR −4.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −102 ELO
30 matches · 40% win rate
On Dust 2 −50 ELO
38 matches · 50% win rate
Between 12:00 and 18:00 −17 ELO, win rate 40%

DylanDog_01 loses the most ELO on Ancient: −102 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.69 · Inferno

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 83%
0.70 better than 32%
79.2 better than 43%
0.96 better than 27%
45% of 154 duels better than 17%
47% of 19 situations better than 76%
Dust 238
50% better than 44%
0.66 better than 15%
74.6 better than 18%
0.92 better than 15%
46% of 134 duels better than 24%
43% of 21 situations better than 66%
Ancient30
40% better than 15%
0.66 better than 14%
74.3 better than 16%
0.94 better than 22%
52% of 122 duels better than 54%
35% of 17 situations better than 47%
Anubis24
75% better than 98%
0.66 better than 15%
75.1 better than 21%
0.93 better than 17%
54% of 90 duels better than 65%
54% of 13 situations better than 86%
Inferno22
41% better than 18%
0.57 better than 2%
67.6 better than 5%
0.78 better than 1%
44% of 117 duels better than 10%
25% of 8 situations better than 19%
Nuke8
63% -
0.66 -
70.5 -
0.89-
46% of 28 duels -
60% of 5 situations -
Cache6
33% -
0.69 -
78.3 -
0.93-
33% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DylanDog_01 plays

Across 169 matches DylanDog_01 averages K/R 0.66, ADR 74.7 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 41% headshots. The strongest map is Anubis with a 75% win rate in 24 matches. In 44 of 169 matches the rating was 1.10 or higher (26%), in 86 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. DylanDog_01 loses the most ELO on Ancient (−102 ELO, win rate 40%). Things go best on Mirage (+101 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: Win rate +6 pp, ELO +360. Got weaker: ADR −4.3. Unchanged in recent months: K/R at 0.65, Rating at 0.91, Headshots at 41%. Last 30 days: 44 matches, win rate 48%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.