DylanDog_01
How does DylanDog_01 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Weakness0.90 K/D and so clearly below the average (1.03).
Impact
Weakness1.7 MVPs per match and so well below the average (2.3).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.91 (at the start 0.90). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 81.4. Last 3 months: 74.0 (at the start 78.3). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months unchanged at 41%. Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 54% (at the start 48%). Clearly above the average (50%).
Best month: September 2026 with 2,185. Last 3 months: 2,156 (at the start 1,796).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DylanDog_01 loses the most ELO on Ancient: −102 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Anubis
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.69 · Inferno
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How DylanDog_01 plays
Across 169 matches DylanDog_01 averages K/R 0.66, ADR 74.7 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 41% headshots. The strongest map is Anubis with a 75% win rate in 24 matches. In 44 of 169 matches the rating was 1.10 or higher (26%), in 86 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. DylanDog_01 loses the most ELO on Ancient (−102 ELO, win rate 40%). Things go best on Mirage (+101 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: Win rate +6 pp, ELO +360. Got weaker: ADR −4.3. Unchanged in recent months: K/R at 0.65, Rating at 0.91, Headshots at 41%. Last 30 days: 44 matches, win rate 48%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.