Dyew

Ukraine
178 matches tracked
Last updated:

How does Dyew play?

Rating 1.02 (from 156 matches) K/R 0.73 ADR 77.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.6
Knife kills 1 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +320
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 76.1, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −128 ELO
27 matches · 33% win rate
On Ancient −126 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −170 ELO, win rate 31%
On Tuesdays −30 ELO, win rate 40%

Dyew loses the most ELO in match 3 of the day: −128 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.00 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
65% better than 90%
0.75 right on the average
77.8 better than 33%
1.05 right on the average
53% of 259 duels better than 57%
37% of 43 situations better than 43%
Anubis35
37% better than 8%
0.72 better than 36%
78.7 better than 35%
1.00 better than 34%
50% of 114 duels better than 36%
48% of 21 situations better than 70%
Ancient25
44% better than 23%
0.71 better than 28%
80.7 better than 40%
0.97 better than 25%
45% of 104 duels better than 14%
0% of 11 situations better than 1%
Dust 223
39% better than 10%
0.73 better than 41%
75.2 better than 19%
1.06 better than 54%
47% of 108 duels better than 24%
8% of 12 situations better than 2%
Inferno11
27% -
0.66 -
69.9 -
0.96-
29% of 34 duels -
50% of 4 situations -
Cache8
38% -
0.73 -
71.8 -
1.04-
54% of 35 duels -
50% of 2 situations -
Nuke6
33% -
0.76 -
81.8 -
0.99-
13% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dyew plays

Across 178 matches Dyew averages K/R 0.73 and ADR 77.2; the rating across the 156 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 65% win rate in 69 matches. In 63 of 156 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 83 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Dyew loses the most ELO in match 3 of the day (−128 ELO, win rate 33%). Things go best on Dust 2 (+18 ELO, win rate 39%). Match no. 4 of the day goes best: 80% win rate, −1 ELO. Improved over the last three months: Win rate +5 pp, ELO +320. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 76.1, Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.