Dxpee

Germany
On FACEIT since 2018 255 matches tracked 94 matches in 30 days
ELO ▲ 301
2,104
30-day peak: 2,191
Rank EU
#179,574
Germany #6,645 in Germany
Last updated:

How does Dxpee play?

Rating 0.96 K/R 0.68 ADR 72.7 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 255 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.9
Knife kills 3 in 255 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 28x 4K, 3 aces in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.1, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −150

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.61). Slightly below the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −141 ELO
40 matches · 45% win rate
On Dust 2 −90 ELO
65 matches · 45% win rate
Between 18:00 and 24:00 −35 ELO, win rate 43%
On Sundays −90 ELO, win rate 33%

Dxpee loses the most ELO on Anubis: −141 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.06 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
45% better than 28%
0.65 better than 11%
71.0 better than 8%
0.94 better than 19%
43% of 189 duels better than 12%
47% of 49 situations better than 76%
Mirage61
46% better than 30%
0.68 better than 24%
73.1 better than 16%
0.97 better than 31%
46% of 243 duels better than 22%
44% of 39 situations better than 67%
Ancient54
61% better than 81%
0.70 better than 28%
75.6 better than 20%
1.00 better than 39%
50% of 200 duels better than 43%
52% of 23 situations better than 84%
Anubis40
45% better than 27%
0.67 better than 18%
72.8 better than 10%
0.95 better than 22%
48% of 131 duels better than 30%
41% of 27 situations better than 60%
Cache19
47% -
0.66 -
69.8 -
0.90-
54% of 67 duels -
38% of 13 situations -
Inferno11
45% -
0.79 -
82.1 -
1.14-
59% of 41 duels -
30% of 10 situations -
Nuke5
60% -
0.53 -
52.8 -
0.71-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dxpee plays

Across 255 matches Dxpee averages K/R 0.68, ADR 72.7 and a rating of 0.96. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.7, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 61% headshots. The strongest map is Ancient with a 61% win rate in 54 matches. In 88 of 255 matches the rating was 1.10 or higher (35%), in 114 it was below 0.90. In 172 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Dxpee loses the most ELO on Anubis (−141 ELO, win rate 45%). Things go best on Ancient (+220 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, +35 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.1, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −150. Last 30 days: 94 matches, win rate 51%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.