DuxaTEU

Serbia
On FACEIT since 2022 179 matches tracked 39 matches in 30 days
ELO ▲ 55
2,170
30-day peak: 2,170
Rank EU
#148,009
Serbia #1,513 in Serbia
Last updated:

How does DuxaTEU play?

Rating 1.13 K/R 0.82 ADR 84.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.8
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 10 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +822
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 84.4, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
43 matches · 40% win rate
On Mirage −35 ELO
50 matches · 58% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 49%
On Thursdays +56 ELO, win rate 45%

DuxaTEU loses the most ELO on Dust 2: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 74%
0.80 better than 77%
80.2 better than 49%
1.12 better than 79%
55% of 186 duels better than 74%
39% of 28 situations better than 52%
Dust 243
40% better than 14%
0.78 better than 70%
82.7 better than 59%
1.10 better than 72%
50% of 198 duels better than 42%
45% of 22 situations better than 72%
Ancient33
52% right on the average
0.90 better than 97%
91.4 better than 90%
1.22 better than 95%
58% of 173 duels better than 84%
30% of 20 situations better than 30%
Anubis29
69% better than 93%
0.84 better than 91%
86.0 better than 78%
1.15 better than 87%
53% of 126 duels better than 61%
42% of 19 situations better than 62%
Cache12
75% -
0.85 -
89.0 -
1.16-
52% of 56 duels -
38% of 8 situations -
Inferno9
67% -
0.66 -
74.2 -
0.90-
44% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuxaTEU plays

Across 179 matches DuxaTEU averages K/R 0.82, ADR 84.1 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 95 of 179 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 158 matches with detailed stats: 44 4Ks and 10 aces. Best month by rating: September 2026 at 1.18. DuxaTEU loses the most ELO on Dust 2 (−53 ELO, win rate 40%). Things go best in match 1 of the day (+29 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +29 ELO. Improved over the last three months: Headshots +4 pp, ELO +822. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 84.4, Win rate at 56%. Last 30 days: 39 matches, win rate 59%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.