Duuki4

Kazakhstan
On FACEIT since 2022 270 matches tracked 90 matches in 30 days
ELO ▲ 144
2,642
30-day peak: 2,642
Rank EU
#32,151
Kazakhstan #1,073 in Kazakhstan
Last updated:

How does Duuki4 play?

Rating 1.05 K/R 0.75 ADR 79.6 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 13%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.6
Knife kills 6 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 41%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 27x 4K, 1 ace in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 19%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +230
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −9.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.75).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −191 ELO
65 matches · 48% win rate
On Ancient −54 ELO
73 matches · 47% win rate
Between 0:00 and 6:00 −92 ELO, win rate 36%
On Fridays −88 ELO, win rate 36%

Duuki4 loses the most ELO on Mirage: −191 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient73
47% better than 29%
0.78 better than 63%
84.5 better than 62%
1.08 better than 62%
54% of 244 duels better than 61%
31% of 52 situations better than 31%
Mirage65
48% better than 34%
0.77 better than 60%
81.2 better than 47%
1.06 better than 54%
53% of 213 duels better than 57%
39% of 46 situations better than 54%
Dust 246
46% better than 27%
0.69 better than 22%
70.0 better than 4%
0.96 better than 20%
50% of 161 duels better than 38%
39% of 36 situations better than 53%
Inferno37
57% better than 63%
0.73 better than 29%
78.8 better than 22%
1.06 better than 37%
55% of 132 duels better than 57%
47% of 17 situations better than 70%
Anubis32
44% better than 20%
0.75 right on the average
80.6 better than 41%
1.05 better than 47%
58% of 148 duels better than 80%
38% of 21 situations better than 47%
Nuke14
57% -
0.75 -
80.3 -
1.06-
70% of 56 duels -
50% of 10 situations -
Cache3
33% -
0.63 -
66.0 -
0.87-
14% of 7 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Duuki4 plays

Across 270 matches Duuki4 averages K/R 0.75, ADR 79.6 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 109 of 270 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 207 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Duuki4 loses the most ELO on Mirage (−191 ELO, win rate 48%). Things go best on Inferno (+18 ELO, win rate 57%). Match no. 1 of the day goes best: 55% win rate, −12 ELO. Improved over the last three months: Win rate +5 pp, ELO +230. Got weaker: K/R −0.09, Rating −0.15, ADR −9.0. Unchanged in recent months: Headshots at 56%. Last 30 days: 90 matches, win rate 59%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.