Duuke2

Russia
On FACEIT since 2026 100 matches tracked 70 matches in 30 days
ELO ▲ 164
2,413
30-day peak: 2,549
Rank EU
#70,353
Russia #19,960 in Russia
Last updated:

How does Duuke2 play?

Rating 1.11 K/R 0.80 ADR 89.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 23x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp
= Stayed the same
K/R at 0.81, ADR at 89.1, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
27 matches · 37% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 42%

Duuke2 loses the most ELO in match 2 of the day: +25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
31% better than 2%
0.80 better than 73%
90.3 better than 87%
1.11 better than 71%
52% of 202 duels better than 55%
45% of 22 situations better than 72%
Dust 223
65% better than 89%
0.79 better than 71%
85.6 better than 70%
1.13 better than 76%
56% of 102 duels better than 75%
70% of 10 situations better than 99%
Anubis15
67% better than 89%
0.77 better than 61%
88.0 better than 80%
1.09 better than 66%
49% of 77 duels better than 36%
45% of 11 situations better than 65%
Cache13
62% -
0.87 -
95.5 -
1.17-
58% of 86 duels -
58% of 12 situations -
Ancient8
25% -
0.77 -
82.6 -
1.06-
57% of 54 duels -
17% of 6 situations -
Inferno4
75% -
0.71 -
89.4 -
1.00-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Duuke2 plays

Across 100 matches Duuke2 averages K/R 0.80, ADR 89.0 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 48 of 100 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 80 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. Duuke2 loses the most ELO in match 2 of the day (+25 ELO, win rate 37%). Things go best on Mirage (+25 ELO, win rate 31%). Improved over the last three months: Rating +0.07, Headshots +2 pp. Unchanged in recent months: K/R at 0.81, ADR at 89.1, Win rate at 50%. Last 30 days: 70 matches, win rate 53%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.