DustyStorm

USA
120 matches tracked 22 matches in 30 days
ELO ▲ 38
2,639
30-day peak: 2,639
Rank NA ▼ 13 places
#979
USA #509 in USA
30 days · prev. #966 · best #952
Last updated:

How does DustyStorm play?

Rating 1.17 (from 76 matches) K/R 0.85 ADR 87.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 76 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 3.4
Knife kills 2 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.5%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 94%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 20x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 6%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.13, Win rate +9 pp
= Stayed the same
K/R at 0.85, ADR at 86.0, ELO at 2,639
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months unchanged at 0.85. Well above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −9 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 43 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
63% better than 80%
0.83 better than 83%
87.3 better than 74%
1.13 better than 76%
52% of 71 duels right on the average
20% of 10 situations better than 12%
Mirage25
48% better than 33%
0.87 better than 90%
91.5 better than 88%
1.13-
50% of 60 duels better than 40%
47% of 17 situations better than 75%
Dust 220
65% better than 90%
0.86 better than 89%
90.2 better than 85%
1.27-
62% of 42 duels better than 94%
29% of 7 situations better than 24%
Inferno19
53% right on the average
0.86 better than 79%
84.3 better than 52%
1.34-
68% of 41 duels better than 99%
78% of 9 situations better than 98%
Anubis11
55% -
0.81 -
83.5 -
1.06-
64% of 39 duels -
33% of 6 situations -
Cache7
43% -
0.83 -
83.7 -
1.11-
50% of 18 duels -
0% of 2 situations -
Overpass4
25% -
0.90 -
93.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How DustyStorm plays

Across 120 matches DustyStorm averages K/R 0.85 and ADR 87.4; the rating across the 76 rated matches is 1.17. Biggest strength: K/D at 1.25, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 39 of 76 matches the rating was 1.10 or higher (51%), in 17 it was below 0.90. In 67 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.45. Things go best on Ancient (+39 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +21 ELO. Improved over the last three months: Rating +0.13, Win rate +9 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.85, ADR at 86.0, ELO at 2,639. Last 30 days: 22 matches, win rate 73%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.