Dunkli

Thailand
On FACEIT since 2020 82 matches tracked 20 matches in 30 days
Last updated:

How does Dunkli play?

Rating 1.06 K/R 0.77 ADR 85.5 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 11% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.05+0.07 · Ø 0.98 better than 65%
Pistol kills per match 3.2
Knife kills 3 in 82 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 78%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 8x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +78
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.04, Rating −0.08, ADR −5.2, Win rate −31 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
25 matches · 24% win rate

Dunkli loses the most ELO in match 1 of the day: −25 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.02 · Cache

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno18
61% better than 74%
0.79 better than 77%
89.9 better than 87%
1.11 better than 76%
50% of 100 duels better than 39%
43% of 7 situations better than 62%
Mirage15
27% better than 2%
0.71 better than 41%
78.3 better than 43%
0.98 better than 39%
42% of 69 duels better than 10%
22% of 9 situations better than 14%
Ancient13
31% -
0.75 -
85.5 -
1.02-
46% of 74 duels -
55% of 11 situations -
Nuke11
55% -
0.76 -
82.2 -
1.00-
58% of 55 duels -
75% of 4 situations -
Cache10
50% -
0.93 -
94.7 -
1.25-
77% of 48 duels -
25% of 8 situations -
Dust 29
67% -
0.72 -
79.9 -
1.00-
44% of 48 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dunkli plays

Across 82 matches Dunkli averages K/R 0.77, ADR 85.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 20% of level 9 players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 32 of 82 matches the rating was 1.10 or higher (39%), in 24 it was below 0.90. In 38 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Dunkli loses the most ELO in match 1 of the day (−25 ELO, win rate 24%). Things go best in match 2 of the day (±0 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: ELO +78. Got weaker: K/R −0.04, Rating −0.08, ADR −5.2, Win rate −31 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 20 matches, win rate 45%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.