Dungkook1511

Japan
On FACEIT since 2024 162 matches tracked 95 matches in 30 days
ELO ▼ 58
2,273
30-day peak: 2,331
Rank SEA ▼ 278 places
#2,488
Japan #127 in Japan
30 days · prev. #2,210 · best #1,618
Last updated:
Next update possible in 1h 27m

How does Dungkook1511 play?

Rating 1.10 (from 161 matches) K/R 0.77 ADR 83.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 33x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Dungkook1511 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 162 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
26 matches · 46% win rate
On Dust 2 −2 ELO
40 matches · 60% win rate
Between 12:00 and 18:00 +23 ELO, win rate 47%
On Mondays −23 ELO, win rate 29%

Dungkook1511 loses the most ELO in match 3 of the day: −50 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 31%
0.79 better than 71%
85.6 better than 72%
1.11 better than 73%
57% of 242 duels better than 81%
29% of 52 situations better than 23%
Dust 240
60% better than 79%
0.77 better than 64%
83.5 better than 62%
1.09 better than 67%
54% of 121 duels better than 65%
33% of 30 situations better than 37%
Ancient22
41% better than 16%
0.81 better than 78%
85.8 better than 70%
1.15 better than 85%
57% of 54 duels better than 80%
43% of 23 situations better than 63%
Anubis17
71% better than 95%
0.70 better than 28%
81.1 better than 48%
1.04 right on the average
60% of 65 duels better than 89%
50% of 8 situations better than 76%
Inferno16
44% better than 24%
0.75 better than 45%
80.1 better than 35%
1.06 better than 47%
62% of 55 duels better than 90%
29% of 17 situations better than 28%
Cache3
100% -
0.88 -
95.0 -
1.21-
86% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dungkook1511 plays

Across 162 matches Dungkook1511 averages K/R 0.77 and ADR 83.9; the rating across the 161 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 76 of 161 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 160 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. Dungkook1511 loses the most ELO in match 3 of the day (−50 ELO, win rate 46%). Things go best on Mirage (+27 ELO, win rate 47%). From match no. 5 of the day on, things go best: 58% win rate, +27 ELO. Last 30 days: 95 matches, win rate 47%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.