Duncan---
How does Duncan--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average58% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 18.9% of rounds and so well above the average (13.2%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12.
Damage per round (ADR)
Best month: September 2026 with 87.3. Last 3 months: 87.3 (at the start 81.7). Clearly above the average (80.0).
Share of headshot kills
Best month: March 2026 with 62%. Last 3 months: 58% (at the start 57%). Well above the average (50%).
Matches won (win rate)
Best month: May 2026 with 67%. Last 3 months: 43% (at the start 62%). Well below the average (49%).
Best month: September 2026 with 2,042.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Duncan--- loses the most ELO on Mirage: −9 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Highest rating in a match: 1.69 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How Duncan--- plays
Across 71 matches Duncan--- averages K/R 0.76 and ADR 83.3; the rating across the 21 rated matches is 1.12. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Mirage with a 54% win rate in 26 matches. In 11 of 21 matches the rating was 1.10 or higher (52%), in 7 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. Duncan--- loses the most ELO on Mirage (−9 ELO, win rate 54%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.08, ADR +5.6. Got weaker: Win rate −19 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 20 matches, win rate 40%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.