Dukhud

Russia
On FACEIT since 2024 167 matches tracked 38 matches in 30 days
ELO ▼ 85
2,138
30-day peak: 2,226
Rank EU
#162,212
Russia #46,117 in Russia
Last updated:
Next update possible in 1h 55m

How does Dukhud play?

Rating 0.97 K/R 0.68 ADR 72.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 6 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 73.2, ELO at 2,166
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
46 matches · 52% win rate
On Mirage −2 ELO
46 matches · 43% win rate
On Wednesdays −30 ELO, win rate 38%

Dukhud loses the most ELO on Dust 2: −72 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 29 · Cache

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% right on the average
0.71 better than 36%
75.0 better than 20%
1.01 better than 42%
60% of 250 duels better than 90%
30% of 27 situations better than 30%
Mirage46
43% better than 20%
0.65 better than 14%
69.8 better than 7%
0.94 better than 23%
56% of 214 duels better than 79%
23% of 40 situations better than 14%
Ancient27
67% better than 92%
0.63 better than 6%
69.6 better than 5%
0.91 better than 12%
57% of 108 duels better than 80%
24% of 17 situations better than 15%
Anubis17
47% better than 32%
0.74 right on the average
74.1 better than 14%
1.03 right on the average
60% of 88 duels better than 91%
40% of 10 situations better than 58%
Cache12
50% -
0.73 -
74.9 -
1.00-
54% of 57 duels -
43% of 7 situations -
Inferno9
56% -
0.62 -
68.7 -
0.88-
58% of 52 duels -
0% of 2 situations -
Nuke9
33% -
0.80 -
78.5 -
1.08-
59% of 41 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dukhud plays

Across 167 matches Dukhud averages K/R 0.68, ADR 72.5 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 49 of 167 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Dukhud loses the most ELO on Dust 2 (−72 ELO, win rate 52%). Things go best on Ancient (+10 ELO, win rate 67%). Match no. 1 of the day goes best: 64% win rate, −54 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 73.2, ELO at 2,166. Last 30 days: 38 matches, win rate 50%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.