DukeN1

Brazil
137 matches tracked 17 matches in 30 days
ELO
2,269
Peak across the last 137 matches: 2,269
Rank SA ▲ 551 places
#2,584 #1,983 in BR
30 days · prev. #3,135 · best #2,467
Last updated:

How does DukeN1 play?

Rating 1.24 (from 116 matches) K/R 0.90 ADR 93.5 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 116 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

DukeN1 gets the first kill in 16 of 100 rounds. 5 percentage points above the level 10 average (11%).

Rounds with first kill 16%+5 pp better than 98%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive

DukeN1 wins 42 of 100 1v1s. 2 percentage points above the level 10 average (40%).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.25 kills per death. 0.21 above the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 30%+19 pp better than 96%
K/D 1.25+0.21 better than 94%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

DukeN1 gets exactly 2 kills in 17.6 of 100 rounds. 4.2 percentage points above the level 10 average (13.4%).

2K rounds 17.6%+4.2 pp better than 99%
3K rounds 6.5%+2.4 pp better than 98%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 30x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.2 utility damage per round from HEs and mollies. 0.9 below the level 10 average (4.1).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.23−0.07 better than 31%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.05, ADR +6.2, ELO +50
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOct

Best month: October 2026 with 1.00. Last 3 months: 0.91 (at the start 0.86). 0.17 above the level 10 average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −15 ELO
21 matches · 81% win rate
In match 1 of the day ±0 ELO
42 matches · 50% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 49%
On Fridays ±0 ELO, win rate 46%

DukeN1 loses the most ELO on Cache: −15 ELO, 81% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 59%
0.93 better than 97%
97.2 better than 96%
1.28 better than 96%
59% of 325 duels better than 87%
56% of 34 situations better than 91%
Dust 239
64% better than 86%
0.92 better than 97%
95.8 better than 96%
1.30 better than 97%
62% of 229 duels better than 93%
35% of 20 situations better than 41%
Cache21
81% -
0.89 -
92.4 -
1.27-
63% of 138 duels -
35% of 17 situations -
Inferno10
30% -
0.90 -
88.2 -
1.17-
63% of 49 duels -
43% of 7 situations -
Ancient6
33% -
0.80 -
84.4 -
0.96-
53% of 32 duels -
33% of 3 situations -
Anubis5
40% -
0.80 -
90.4 -
0.98-
44% of 25 duels -
50% of 4 situations -
Nuke5
20% -
0.72 -
74.6 -
0.99-
30% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DukeN1 plays

Across 137 matches DukeN1 averages K/R 0.90 and ADR 93.5; the rating across the 116 rated matches is 1.24. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 players. Averages 20.1 kills per match with 48% headshots. The strongest map is Cache with a 81% win rate in 21 matches. In 73 of 116 matches the rating was 1.10 or higher (63%), in 17 it was below 0.90. In 115 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.41. DukeN1 loses the most ELO on Cache (−15 ELO, win rate 81%). Things go best in match 2 of the day (+14 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +14 ELO. Improved over the last three months: K/R +0.05, ADR +6.2, ELO +50. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 17 matches, win rate 59%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.