DuclpeUScx

Russia
On FACEIT since 2020 349 matches tracked 61 matches in 30 days
ELO ▼ 108
2,665
30-day peak: 3,036
Rank EU ▼ 20,840 places
#29,207
Russia #8,440 in Russia
30 days · prev. #8,367 · best #6,851
Last updated:

How does DuclpeUScx play?

Rating 1.04 K/R 0.74 ADR 80.4 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 349 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.3
Knife kills 9 in 349 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 49x 4K, 1 ace in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.61+0.31 · Ø 0.30 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +443
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.18, Rating −0.26, ADR −18.1, Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.73 (at the start 0.91). Just below the average (0.75).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −90 ELO
186 matches · 48% win rate
On Anubis −60 ELO
47 matches · 47% win rate
Between 18:00 and 24:00 +20 ELO, win rate 46%
On Mondays −35 ELO, win rate 28%

DuclpeUScx loses the most ELO from match 5 of the day: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.30 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
53% right on the average
0.73 better than 39%
78.1 better than 32%
1.02 better than 40%
54% of 591 duels better than 63%
36% of 72 situations better than 43%
Ancient69
48% better than 35%
0.74 better than 43%
79.0 better than 33%
1.04 better than 48%
49% of 280 duels better than 34%
28% of 50 situations better than 26%
Nuke62
68% better than 87%
0.82 better than 76%
88.7 better than 76%
1.13 better than 71%
59% of 374 duels better than 80%
36% of 28 situations better than 41%
Anubis47
47% better than 28%
0.74 better than 43%
80.4 better than 42%
1.03 better than 41%
49% of 261 duels better than 33%
29% of 31 situations better than 27%
Dust 216
31% better than 2%
0.56 better than 1%
67.3 better than 2%
0.75 better than 1%
47% of 92 duels better than 23%
20% of 5 situations better than 9%
Inferno16
50% better than 27%
0.76 better than 44%
82.0 better than 37%
1.05 better than 34%
53% of 87 duels better than 42%
20% of 5 situations better than 13%
Cache10
60% -
0.81 -
84.9 -
1.11-
49% of 63 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuclpeUScx plays

Across 349 matches DuclpeUScx averages K/R 0.74, ADR 80.4 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Nuke with a 68% win rate in 62 matches. In 145 of 349 matches the rating was 1.10 or higher (42%), in 128 it was below 0.90. In 318 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: July 2026 at 1.28. DuclpeUScx loses the most ELO from match 5 of the day (−90 ELO, win rate 48%). Things go best on Nuke (+180 ELO, win rate 68%). Match no. 3 of the day goes best: 62% win rate, +99 ELO. Improved over the last three months: ELO +443. Got weaker: K/R −0.18, Rating −0.26, ADR −18.1, Headshots −8 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 61 matches, win rate 43%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.