DuckMyS1ck-

Germany
347 matches tracked 128 matches in 30 days
Last updated:

How does DuckMyS1ck- play?

Rating 1.11 (from 324 matches) K/R 0.81 ADR 84.7 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 324 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 94%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 1.09+0.07 · Ø 1.02 better than 77%
Pistol kills per match 3.4
Knife kills 11 in 346 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 77%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 66x 4K, 12 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 49%, ELO at 2,049
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.1, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −206 ELO
85 matches · 44% win rate
On Dust 2 −172 ELO
99 matches · 53% win rate
On Fridays −60 ELO, win rate 37%

DuckMyS1ck- loses the most ELO on Mirage: −206 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Ancient
  2. Highest rating in a match: 2.33 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
53% better than 58%
0.80 better than 83%
83.5 better than 69%
1.11 better than 81%
54% of 525 duels better than 71%
45% of 33 situations better than 72%
Mirage85
44% better than 25%
0.80 better than 80%
84.0 better than 70%
1.10 better than 77%
51% of 430 duels right on the average
36% of 53 situations better than 44%
Anubis59
58% better than 71%
0.84 better than 88%
86.4 better than 78%
1.11 better than 78%
52% of 309 duels better than 56%
40% of 40 situations better than 55%
Ancient47
45% better than 31%
0.82 better than 86%
86.7 better than 81%
1.10 better than 77%
55% of 245 duels better than 71%
33% of 18 situations better than 38%
Nuke20
35% better than 3%
0.80 better than 67%
84.6 better than 62%
1.09 better than 62%
43% of 108 duels better than 11%
50% of 16 situations better than 77%
Cache18
39% -
0.78 -
81.0 -
1.06-
51% of 84 duels -
63% of 8 situations -
Inferno14
50% -
0.79 -
80.2 -
1.10-
58% of 72 duels -
44% of 9 situations -
Vertigo4
50% -
1.03 -
105.9 -
1.49-
55% of 33 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuckMyS1ck- plays

Across 346 matches DuckMyS1ck- averages K/R 0.81 and ADR 84.7; the rating across the 324 rated matches is 1.11. Biggest strength: 3K rounds at 5.5%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 9 players. Averages 17.8 kills per match with 58% headshots. The strongest map is Anubis with a 58% win rate in 59 matches. In 156 of 324 matches the rating was 1.10 or higher (48%), in 96 it was below 0.90. In 303 matches with detailed stats: 66 4Ks and 12 aces. Best month by rating: October 2026 at 1.18. DuckMyS1ck- loses the most ELO on Mirage (−206 ELO, win rate 44%). Things go best on Anubis (+68 ELO, win rate 58%). Match no. 3 of the day goes best: 57% win rate, −36 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −5.1, Headshots −3 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,049. Last 30 days: 128 matches, win rate 44%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.