Dubaap

Netherlands
On FACEIT since 2024 214 matches tracked 76 matches in 30 days
ELO ▲ 210
2,259
30-day peak: 2,309
Rank EU
#113,266
Netherlands #621 in Netherlands
Last updated:

How does Dubaap play?

Rating 1.01 (from 193 matches) K/R 0.69 ADR 75.1 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −6.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
37 matches · 51% win rate
On Inferno −4 ELO
24 matches · 46% win rate
On Sundays +14 ELO, win rate 44%

Dubaap loses the most ELO on Anubis: −31 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 48%
0.71 better than 35%
76.0 better than 25%
1.03 better than 48%
50% of 108 duels better than 41%
38% of 39 situations right on the average
Dust 244
52% right on the average
0.66 better than 13%
76.3 better than 24%
0.94 better than 16%
47% of 90 duels better than 25%
42% of 36 situations better than 64%
Ancient39
59% better than 70%
0.70 better than 27%
70.7 better than 6%
1.03 better than 47%
52% of 96 duels right on the average
60% of 42 situations better than 94%
Anubis37
51% better than 48%
0.75 right on the average
79.3 better than 39%
1.07 better than 60%
55% of 82 duels better than 67%
26% of 31 situations better than 23%
Inferno24
46% better than 22%
0.68 better than 17%
74.1 better than 12%
1.04 better than 39%
57% of 49 duels better than 68%
47% of 15 situations better than 75%
Nuke12
67% -
0.75 -
81.3 -
1.09-
55% of 20 duels -
75% of 4 situations -
Cache11
55% -
0.53 -
62.7 -
0.80-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dubaap plays

Across 214 matches Dubaap averages K/R 0.69 and ADR 75.1; the rating across the 193 rated matches is 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 68 of 193 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 183 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. Dubaap loses the most ELO on Anubis (−31 ELO, win rate 51%). Things go best on Ancient (+115 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, +84 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −6.9. Unchanged in recent months: Headshots at 48%. Last 30 days: 76 matches, win rate 54%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.