Du_Ca_Ti
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Average34% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.14 K/D and so clearly above the average (0.99).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (3.9%).
Utility and deaths
Strength0.84 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months unchanged at 1.12. Well above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 91.1. Last 3 months: 87.7 (at the start 91.1). Clearly above the average (79.2).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 60% (at the start 52%). Well above the average (48%).
Best month: September 2026 with 1,733. Last 3 months: 1,733 (at the start 1,468).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Ancient
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.29 · Nuke
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How Du_Ca_Ti plays
Across 74 matches Du_Ca_Ti averages K/R 0.80, ADR 88.7 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 88.7, better than 93% of level 8 players. Averages 16.8 kills per match with 52% headshots. The strongest map is Nuke with a 89% win rate in 19 matches. In 34 of 74 matches the rating was 1.10 or higher (46%), in 18 it was below 0.90. In 53 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. Things go best on Ancient (+26 ELO, win rate 45%). Improved over the last three months: Win rate +8 pp, ELO +265. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 87.7, Headshots at 53%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.