DuP9Boe_o4Ko

U.S. Virgin Islands
On FACEIT since 2023 89 matches tracked 20 matches in 30 days
ELO
2,214
Peak across the last 89 matches: 2,237
Rank EU
#129,535
U.S. Virgin Islands #70 in U.S. Virgin Islands
Last updated:

How does DuP9Boe_o4Ko play?

Rating 0.95 K/R 0.67 ADR 72.5 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.8
Knife kills 1 in 89 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 7x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.25, ADR +16.6, ELO +165
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.72 (at the start 0.52). Just below the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
28 matches · 61% win rate

DuP9Boe_o4Ko loses the most ELO on Mirage: −37 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 86%
0.69 better than 27%
73.2 better than 15%
0.95 better than 24%
44% of 81 duels better than 14%
39% of 18 situations better than 54%
Dust 227
52% right on the average
0.68 better than 22%
72.4 better than 11%
0.96 better than 25%
45% of 87 duels better than 20%
25% of 12 situations better than 17%
Ancient11
36% -
0.58 -
60.9 -
0.79-
37% of 49 duels -
38% of 13 situations -
Anubis9
56% -
0.69 -
78.0 -
1.00-
59% of 34 duels -
0% of 2 situations -
Cache5
40% -
0.73 -
75.6 -
0.99-
52% of 29 duels -
-
Inferno5
80% -
0.82 -
86.3 -
1.19-
53% of 15 duels -
29% of 7 situations -
Nuke4
50% -
0.57 -
68.4 -
0.83-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuP9Boe_o4Ko plays

Across 89 matches DuP9Boe_o4Ko averages K/R 0.67, ADR 72.5 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 27 of 89 matches the rating was 1.10 or higher (30%), in 43 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. DuP9Boe_o4Ko loses the most ELO on Mirage (−37 ELO, win rate 61%). Things go best on Dust 2 (+25 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: K/R +0.20, Rating +0.25, ADR +16.6, ELO +165. Got weaker: Headshots −2 pp, Win rate −4 pp. Last 30 days: 20 matches, win rate 50%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.