Dryshot

Sweden
On FACEIT since 2016 162 matches tracked 64 matches in 30 days
ELO ▲ 78
2,262
30-day peak: 2,294
Rank EU
#112,371
Sweden #2,968 in Sweden
Last updated:

How does Dryshot play?

Rating 1.06 K/R 0.76 ADR 87.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.6
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 30x 4K, 3 aces in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.2, Headshots at 39%, Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.08

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −21 ELO
35 matches · 51% win rate
On Thursdays ±0 ELO, win rate 32%

Dryshot loses the most ELO on Nuke: −21 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.88 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 44%
0.77 better than 62%
86.7 better than 76%
1.07 better than 61%
50% of 264 duels better than 41%
38% of 29 situations right on the average
Nuke35
51% better than 36%
0.78 better than 59%
89.0 better than 78%
1.09 better than 62%
52% of 199 duels better than 45%
24% of 17 situations better than 14%
Inferno33
64% better than 81%
0.75 better than 47%
90.7 better than 86%
1.09 better than 56%
50% of 155 duels better than 30%
47% of 17 situations better than 75%
Anubis18
56% better than 63%
0.75 right on the average
87.4 better than 79%
0.97 better than 24%
57% of 84 duels better than 78%
25% of 12 situations better than 21%
Cache11
45% -
0.74 -
89.6 -
1.00-
59% of 54 duels -
100% of 3 situations -
Dust 29
56% -
0.75 -
80.9 -
1.03-
40% of 50 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dryshot plays

Across 162 matches Dryshot averages K/R 0.76, ADR 87.8 and a rating of 1.06. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 38% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 70 of 162 matches the rating was 1.10 or higher (43%), in 54 it was below 0.90. In 119 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. Dryshot loses the most ELO on Nuke (−21 ELO, win rate 51%). From match no. 5 of the day on, things go best: 58% win rate. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 87.2, Headshots at 39%, Win rate at 53%. Last 30 days: 64 matches, win rate 55%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.