Drun4ik

Russia
On FACEIT since 2026 123 matches tracked 30 matches in 30 days
Last updated:

How does Drun4ik play?

Rating 0.97 K/R 0.69 ADR 73.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 8x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +277
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −6.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
41 matches · 34% win rate
On Tuesdays ±0 ELO, win rate 33%

Drun4ik loses the most ELO on Dust 2: −24 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.94 · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
34% better than 6%
0.66 better than 14%
71.4 better than 9%
0.92 better than 15%
40% of 128 duels better than 5%
45% of 31 situations better than 72%
Mirage41
46% better than 30%
0.70 better than 33%
73.0 better than 15%
0.99 better than 39%
53% of 125 duels better than 64%
50% of 36 situations better than 80%
Anubis12
67% -
0.75 -
78.4 -
1.04-
51% of 61 duels -
43% of 7 situations -
Nuke10
70% -
0.76 -
84.2 -
1.08-
51% of 45 duels -
20% of 5 situations -
Inferno8
13% -
0.54 -
58.3 -
0.79-
44% of 18 duels -
17% of 6 situations -
Ancient7
57% -
0.71 -
76.9 -
0.97-
61% of 31 duels -
33% of 3 situations -
Cache4
50% -
0.86 -
93.6 -
1.26-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drun4ik plays

Across 123 matches Drun4ik averages K/R 0.69, ADR 73.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 38 of 123 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Drun4ik loses the most ELO on Dust 2 (−24 ELO, win rate 34%). Things go best on Mirage (+16 ELO, win rate 46%). Improved over the last three months: Win rate +9 pp, ELO +277. Got weaker: K/R −0.04, Rating −0.07, ADR −6.3. Unchanged in recent months: Headshots at 56%. Last 30 days: 30 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.