Drraaw

Lithuania
On FACEIT since 2016 234 matches tracked 51 matches in 30 days
ELO ▲ 229
2,709
30-day peak: 2,739
Rank EU
#24,285
Lithuania #235 in Lithuania
Last updated:

How does Drraaw play?

Rating 1.04 (from 209 matches) K/R 0.75 ADR 79.4 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.5
Knife kills 8 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 31x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +11 pp, ELO +334
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 79.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
56 matches · 48% win rate
In match 2 of the day −11 ELO
49 matches · 43% win rate
Between 18:00 and 24:00 +105 ELO, win rate 45%
On Thursdays +29 ELO, win rate 44%

Drraaw loses the most ELO on Mirage: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Ancient
  2. Highest rating in a match: 2.00 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 33%
0.76 better than 54%
78.7 better than 35%
1.04 better than 48%
45% of 238 duels better than 15%
34% of 29 situations better than 39%
Dust 248
42% better than 17%
0.72 better than 34%
75.2 better than 19%
1.01 better than 34%
45% of 193 duels better than 17%
29% of 21 situations better than 24%
Ancient44
48% better than 33%
0.76 better than 53%
81.6 better than 47%
1.05 right on the average
52% of 185 duels right on the average
40% of 20 situations better than 56%
Anubis35
60% better than 73%
0.77 better than 61%
80.4 better than 42%
1.08 better than 59%
52% of 161 duels right on the average
37% of 19 situations better than 45%
Inferno15
47% better than 26%
0.79 better than 58%
85.8 better than 55%
1.12 better than 56%
53% of 62 duels better than 42%
0% of 3 situations better than 1%
Cache12
58% -
0.68 -
77.3 -
0.92-
33% of 63 duels -
25% of 8 situations -
Nuke11
64% -
0.77 -
81.7 -
1.05-
55% of 51 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drraaw plays

Across 222 matches Drraaw averages K/R 0.75 and ADR 79.4; the rating across the 209 rated matches is 1.04. Biggest strength: Utility damage per round at 5.4, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 85 of 209 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 158 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. Drraaw loses the most ELO on Mirage (−23 ELO, win rate 48%). Things go best on Anubis (+50 ELO, win rate 60%). Match no. 4 of the day goes best: 65% win rate, +45 ELO. Improved over the last three months: Win rate +11 pp, ELO +334. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.9. Last 30 days: 51 matches, win rate 55%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.