Drndzula

Serbia
On FACEIT since 2024 141 matches tracked 44 matches in 30 days
Last updated:

How does Drndzula play?

Rating 1.03 K/R 0.73 ADR 80.5 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.6
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 1 ace in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.8+2.5 · Ø 4.3 better than 94%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +303
= Stayed the same
K/R at 0.72, ADR at 80.8
▼ Got worse
Rating −0.07, Headshots −4 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −57 ELO
20 matches · 60% win rate
In match 2 of the day −23 ELO
39 matches · 41% win rate

Drndzula loses the most ELO on Inferno: −57 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.72 · Inferno

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
43% better than 26%
0.71 better than 43%
79.3 better than 48%
0.99 better than 44%
45% of 147 duels better than 21%
30% of 33 situations better than 31%
Anubis38
55% better than 60%
0.70 better than 33%
76.7 better than 30%
1.01 better than 46%
41% of 128 duels better than 6%
27% of 26 situations better than 24%
Inferno20
60% better than 73%
0.75 better than 57%
81.9 better than 57%
1.06 better than 57%
48% of 54 duels better than 29%
32% of 28 situations better than 34%
Nuke18
44% better than 16%
0.78 better than 58%
84.6 better than 59%
1.09 better than 60%
62% of 55 duels better than 94%
40% of 10 situations right on the average
Cache13
54% -
0.77 -
88.5 -
1.01-
60% of 50 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drndzula plays

Across 141 matches Drndzula averages K/R 0.73, ADR 80.5 and a rating of 1.03. Biggest strength: Utility damage per round at 6.8, better than 94% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 58 of 141 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 110 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Drndzula loses the most ELO on Inferno (−57 ELO, win rate 60%). Things go best in match 1 of the day (+56 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +56 ELO. Improved over the last three months: ELO +303. Got weaker: Rating −0.07, Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.8. Last 30 days: 44 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.