Drinn-_-
How does Drinn-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 2,219 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Average23% of 1v1s won and so well below the average (40%).
Weapons and aim
Average1.25 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.4%).
Utility and deaths
Average1.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Last 3 months unchanged at 0.84. Clearly above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.20 (at the start 1.40). Well above the average (1.03).
Damage per round (ADR)
Last 3 months: 87.0 (at the start 89.0). Clearly above the average (80.9).
Share of headshot kills
Last 3 months: 37% (at the start 43%). Well below the average (50%).
Matches won (win rate)
Last 3 months: 63% (at the start 54%). Well above the average (50%).
Last 3 months: 2,399 (at the start 2,365).
Rounds with first kill
1v1 clutches won
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Drinn-_- loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 47 · Nuke
- Highest rating in a match: 2.15 · Nuke
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How Drinn-_- plays
Across 93 matches Drinn-_- averages K/R 0.84 and ADR 88.1; the rating across the 43 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 40% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 27 of 43 matches the rating was 1.10 or higher (63%), in 8 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 2 aces. Drinn-_- loses the most ELO from match 5 of the day (±0 ELO, win rate 50%). Things go best on Mirage (+20 ELO, win rate 57%). Improved over the last three months: Win rate +9 pp. Got weaker: Rating −0.20, Headshots −6 pp. Unchanged in recent months: K/R at 0.84, ADR at 87.0, ELO at 2,399. Last 30 days: 41 matches, win rate 63%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.