Drinkwaterr

Finland
On FACEIT since 2018 203 matches tracked 110 matches in 30 days
ELO ▲ 244
2,465
30-day peak: 2,607
Rank EU
#59,458
Finland #1,568 in Finland
Last updated:

How does Drinkwaterr play?

Rating 1.06 K/R 0.76 ADR 83.2 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.3
Zeus kills1 in 203 matches
Knife kills 3 in 203 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.7, ELO +403
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
37 matches · 43% win rate
From match 5 of the day −18 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 −16 ELO, win rate 47%
On Wednesdays −59 ELO, win rate 41%

Drinkwaterr loses the most ELO on Ancient: −52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
55% better than 63%
0.76 better than 57%
83.5 better than 61%
1.05 better than 54%
54% of 377 duels better than 66%
50% of 52 situations better than 82%
Ancient37
43% better than 21%
0.80 better than 74%
87.8 better than 80%
1.12 better than 76%
56% of 186 duels better than 74%
44% of 32 situations better than 68%
Dust 233
55% better than 62%
0.71 better than 33%
78.1 better than 33%
0.99 better than 31%
47% of 154 duels better than 25%
29% of 28 situations better than 27%
Anubis25
44% better than 22%
0.80 better than 75%
83.9 better than 64%
1.07 better than 60%
58% of 117 duels better than 84%
35% of 20 situations better than 45%
Inferno10
50% -
0.76 -
84.0 -
1.09-
47% of 36 duels -
0% of 2 situations -
Cache8
63% -
0.68 -
81.1 -
0.99-
43% of 35 duels -
50% of 4 situations -
Nuke8
75% -
0.81 -
80.1 -
1.14-
51% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drinkwaterr plays

Across 203 matches Drinkwaterr averages K/R 0.76, ADR 83.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 80 matches. In 91 of 203 matches the rating was 1.10 or higher (45%), in 80 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. Drinkwaterr loses the most ELO on Ancient (−52 ELO, win rate 43%). Things go best in match 2 of the day (+170 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +170 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.7, ELO +403. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 110 matches, win rate 50%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.