Drift_

USA
On FACEIT since 2023 349 matches tracked 113 matches in 30 days
ELO ▲ 39
2,823
30-day peak: 2,823
Rank NA ▲ 299 places
#490
USA #263 in USA
30 days · prev. #789 · best #480
Last updated:

How does Drift_ play?

Rating 1.15 K/R 0.82 ADR 84.8 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 350 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.5
Knife kills 2 in 350 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 68x 4K, 7 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 84.7, Headshots at 47%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −52 ELO
51 matches · 45% win rate
Between 18:00 and 24:00 +45 ELO, win rate 48%
On Fridays +20 ELO, win rate 44%

Drift_ loses the most ELO in match 3 of the day: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
50% better than 35%
0.80 better than 70%
83.3 better than 57%
1.11 better than 68%
58% of 608 duels better than 82%
35% of 69 situations better than 38%
Dust 277
57% better than 65%
0.79 better than 68%
83.5 better than 59%
1.13 better than 71%
61% of 380 duels better than 89%
44% of 52 situations better than 66%
Anubis67
54% right on the average
0.85 better than 87%
86.9 better than 75%
1.22 better than 90%
55% of 294 duels better than 65%
36% of 53 situations better than 43%
Ancient28
54% better than 52%
0.81 better than 74%
84.3 better than 60%
1.16 better than 81%
55% of 84 duels better than 67%
33% of 18 situations better than 37%
Cache28
61% better than 66%
0.89 better than 86%
88.4 better than 65%
1.25 better than 83%
62% of 138 duels better than 83%
38% of 24 situations right on the average
Inferno19
37% better than 4%
0.80 better than 58%
85.5 better than 54%
1.13 better than 54%
53% of 83 duels better than 38%
33% of 9 situations better than 35%
Nuke9
44% -
0.83 -
84.0 -
1.15-
51% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drift_ plays

Across 349 matches Drift_ averages K/R 0.82, ADR 84.8 and a rating of 1.15. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 47% headshots. The strongest map is Cache with a 61% win rate in 28 matches. In 183 of 350 matches the rating was 1.10 or higher (52%), in 97 it was below 0.90. In 316 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: July 2026 at 1.19. Drift_ loses the most ELO in match 3 of the day (−52 ELO, win rate 45%). Things go best in match 1 of the day (+527 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +527 ELO. Improved over the last three months: ELO +262. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 84.7, Headshots at 47%, Win rate at 52%. Last 30 days: 113 matches, win rate 50%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.