Dreamssz

LT
320 matches tracked 114 matches in 30 days
Last updated:

How does Dreamssz play?

Rating 1.04 K/R 0.74 ADR 76.8 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.04+0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.0
Knife kills 1 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 32%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 50x 4K, 7 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 77.0, ELO at 2,623
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
48 matches · 46% win rate
On Inferno −55 ELO
26 matches · 46% win rate
On Fridays +25 ELO, win rate 38%

Dreamssz loses the most ELO on Anubis: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Cache

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 42%
0.76 better than 55%
78.1 better than 32%
1.06 better than 56%
55% of 395 duels better than 69%
36% of 39 situations better than 42%
Ancient54
48% better than 33%
0.76 better than 55%
76.2 better than 20%
1.09 better than 66%
47% of 193 duels better than 23%
47% of 38 situations better than 72%
Anubis48
46% better than 25%
0.74 better than 46%
75.1 better than 17%
1.05 right on the average
50% of 185 duels better than 40%
44% of 25 situations better than 65%
Cache47
53% -
0.81 -
84.0 -
1.13-
52% of 206 duels -
52% of 23 situations -
Dust 238
45% better than 25%
0.68 better than 18%
71.8 better than 8%
0.95 better than 18%
54% of 177 duels better than 63%
43% of 28 situations better than 62%
Inferno26
46% better than 22%
0.66 better than 8%
70.0 better than 2%
0.92 better than 6%
57% of 110 duels better than 66%
24% of 17 situations better than 18%
Nuke21
67% better than 77%
0.73 better than 37%
77.4 better than 27%
1.00 better than 35%
57% of 88 duels better than 74%
38% of 16 situations better than 46%
Vertigo4
50% -
0.72 -
76.9 -
1.02-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dreamssz plays

Across 320 matches Dreamssz averages K/R 0.74, ADR 76.8 and a rating of 1.04. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 125 of 320 matches the rating was 1.10 or higher (39%), in 113 it was below 0.90. In 269 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. Dreamssz loses the most ELO on Anubis (−66 ELO, win rate 46%). Things go best on Cache (+190 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, +42 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 77.0, ELO at 2,623. Last 30 days: 114 matches, win rate 51%, net ELO +329.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.