DreamKarim

Poland
118 matches tracked 41 matches in 30 days
Last updated:

How does DreamKarim play?

Rating 0.93 (from 97 matches) K/R 0.67 ADR 74.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 18%−2 pp better than 31%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−3 pp better than 31%
AWP share of kills 12%+2 pp better than 65%
K/D 0.93−0.07 better than 21%
Pistol kills per match 2.3
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 39%
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 2.20.0 level
4Ks and aces 10x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.3−1.0 better than 29%
Enemies flashed per round 0.32+0.04 better than 63%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +15 pp, ELO +406
= Stayed the same
K/R at 0.67, ADR at 74.5
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.67.

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −28 ELO
39 matches · 44% wins
On Dust 2 −1 ELO
35 matches · 43% wins
On Mondays −6 ELO, win rate 35%

DreamKarim loses the most ELO in match 1 of the day: −28 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 24%
0.66 better than 17%
74.2 better than 19%
0.88 better than 10%
53% of 154 duels better than 66%
29% of 21 situations better than 27%
Ancient20
60% better than 78%
0.67 better than 21%
74.3 better than 20%
0.96 better than 33%
43% of 67 duels better than 13%
33% of 12 situations better than 38%
Mirage18
50% level
0.61 better than 5%
69.1 better than 6%
0.84-
38% of 78 duels better than 3%
43% of 7 situations better than 66%
Anubis17
71% better than 96%
0.74 better than 54%
80.4 better than 47%
1.05 better than 64%
48% of 71 duels better than 34%
80% of 10 situations better than 99%
Nuke12
67% -
0.72 -
79.3 -
0.98-
47% of 51 duels -
33% of 9 situations -
Inferno8
50% -
0.61 -
69.0 -
0.90-
46% of 28 duels -
50% of 6 situations -
Cache7
71% -
0.73 -
78.2 -
0.94-
54% of 41 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DreamKarim plays

Across 118 matches DreamKarim averages K/R 0.67 and ADR 74.7; the rating across the 97 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 44%. That is better than 79% of players on level 8. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 8. On average 14.6 kills per match, 44% of them headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 32 of 97 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 96 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: August 2026 at 1.07. DreamKarim loses the most ELO in match 1 of the day (−28 ELO, win rate 44%). Things go best on Ancient (+30 ELO, win rate 60%). Improved over the last three months: Win rate +15 pp, ELO +406. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.5. Last 30 days: 41 matches, win rate 54%, ELO balance −47.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.