DreamFord

Russia
On FACEIT since 2015 89 matches tracked 26 matches in 30 days
Last updated:

How does DreamFord play?

Rating 1.02 (from 68 matches) K/R 0.70 ADR 76.8 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 38%+26 pp · Ø 12% better than 99%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 4.2
Knife kills 1 in 89 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 12x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Headshots at 44%, Win rate at 53%
▼ Got worse
ADR −5.3

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
25 matches · 48% win rate
On Sundays ±0 ELO, win rate 43%

DreamFord loses the most ELO on Mirage: −2 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.83 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
62% better than 82%
0.71 better than 32%
80.8 better than 46%
1.02 better than 41%
53% of 132 duels better than 58%
41% of 17 situations better than 56%
Mirage25
48% better than 30%
0.71 better than 30%
74.9 better than 17%
1.02 better than 40%
51% of 87 duels better than 44%
45% of 20 situations better than 70%
Nuke13
38% -
0.70 -
73.1 -
1.03-
65% of 46 duels -
38% of 8 situations -
Inferno6
67% -
0.67 -
75.1 -
0.99-
57% of 14 duels -
50% of 2 situations -
Ancient4
75% -
0.69 -
70.7 -
1.13-
38% of 16 duels -
33% of 3 situations -
Anubis3
0% -
0.66 -
68.8 -
0.85-
63% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DreamFord plays

Across 89 matches DreamFord averages K/R 0.70 and ADR 76.8; the rating across the 68 rated matches is 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 26 of 68 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. DreamFord loses the most ELO on Mirage (−2 ELO, win rate 48%). Things go best on Dust 2 (+21 ELO, win rate 62%). Got weaker: ADR −5.3. Unchanged in recent months: K/R at 0.70, Headshots at 44%, Win rate at 53%. Last 30 days: 26 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.