DrawiL

Turkey
142 matches tracked 28 matches in 30 days
Last updated:

How does DrawiL play?

Rating 1.14 (from 95 matches) K/R 0.80 ADR 85.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 95 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 3 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 89%
4Ks and aces 27x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.09, ADR +6.6
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +2 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 +20 ELO, win rate 48%
On Wednesdays ±0 ELO, win rate 40%

DrawiL loses the most ELO in match 3 of the day: +2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Inferno
  2. Longest win streak: 11 wins in a row · Inferno
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
62% better than 83%
0.86 better than 90%
92.1 better than 90%
1.23 better than 92%
55% of 135 duels better than 69%
36% of 11 situations better than 45%
Anubis26
50% better than 42%
0.80 better than 77%
84.8 better than 70%
1.14-
53% of 58 duels better than 58%
75% of 4 situations better than 99%
Inferno19
58% better than 61%
0.74 right on the average
78.4 better than 34%
1.02 better than 39%
55% of 75 duels better than 64%
50% of 4 situations better than 79%
Mirage19
26% better than 1%
0.70 better than 29%
78.1 better than 34%
1.12-
54% of 41 duels better than 65%
0% of 5 situations better than 1%
Nuke15
53% better than 45%
0.86 better than 83%
91.5 better than 85%
1.19-
59% of 46 duels better than 81%
50% of 8 situations better than 76%
Ancient13
54% -
0.73 -
75.5 -
0.97-
56% of 54 duels -
100% of 2 situations -
Cache4
50% -
0.85 -
91.4 -
1.33-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DrawiL plays

Across 142 matches DrawiL averages K/R 0.80 and ADR 85.9; the rating across the 95 rated matches is 1.14. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · all ELO ranges players. Averages 17.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 50 of 95 matches the rating was 1.10 or higher (53%), in 27 it was below 0.90. In 95 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: October 2026 at 1.33. DrawiL loses the most ELO in match 3 of the day (+2 ELO, win rate 46%). Things go best on Anubis (+36 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate, −49 ELO. Improved over the last three months: K/R +0.09, ADR +6.6. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 28 matches, win rate 68%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.