Drakux

Lithuania
212 matches tracked 35 matches in 30 days
Last updated:

How does Drakux play?

Rating 0.97 K/R 0.70 ADR 78.9 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 212 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.6
Knife kills 1 in 212 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 21x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 78.5
▼ Got worse
Headshots −2 pp, Win rate −16 pp, ELO −336

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
52 matches · 38% win rate
On Mirage −24 ELO
60 matches · 58% win rate
Between 6:00 and 12:00 −92 ELO, win rate 46%
On Sundays −22 ELO, win rate 44%

Drakux loses the most ELO in match 1 of the day: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.83 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 75%
0.69 better than 32%
77.4 better than 38%
0.95 better than 30%
47% of 215 duels better than 31%
34% of 35 situations better than 40%
Dust 245
42% better than 23%
0.69 better than 33%
78.8 better than 44%
0.95 better than 29%
51% of 194 duels better than 53%
48% of 29 situations better than 76%
Anubis34
44% better than 26%
0.71 better than 39%
78.5 better than 40%
0.98 better than 36%
50% of 145 duels better than 44%
43% of 23 situations better than 64%
Inferno22
64% better than 84%
0.69 better than 27%
82.0 better than 57%
0.96 better than 25%
44% of 82 duels better than 15%
45% of 20 situations better than 70%
Ancient19
47% better than 33%
0.70 better than 31%
75.3 better than 21%
0.97 better than 32%
51% of 79 duels right on the average
50% of 10 situations better than 77%
Nuke19
68% better than 89%
0.73 better than 35%
84.0 better than 56%
1.01 better than 34%
55% of 88 duels better than 62%
55% of 20 situations better than 84%
Cache13
46% -
0.74 -
78.9 -
1.05-
49% of 57 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drakux plays

Across 212 matches Drakux averages K/R 0.70, ADR 78.9 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 72 of 212 matches the rating was 1.10 or higher (34%), in 88 it was below 0.90. In 154 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: May 2026 at 1.11. Drakux loses the most ELO in match 1 of the day (−45 ELO, win rate 38%). Things go best in match 2 of the day (+29 ELO, win rate 59%). From match no. 5 of the day on, things go best: 62% win rate, +27 ELO. Got weaker: Headshots −2 pp, Win rate −16 pp, ELO −336. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.5. Last 30 days: 35 matches, win rate 49%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.