Drake1st

Russia
198 matches tracked
Last updated:

How does Drake1st play?

Rating 0.95 K/R 0.72 ADR 80.7 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 53%
AWP share of kills 30%+20 pp · Ø 10% better than 96%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 1.8
Knife kills 8 in 198 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 60%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 24x 4K, 6 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 0.9−3.2 · Ø 4.1 better than 1%
Enemies flashed per round 0.02−0.24 · Ø 0.26 better than 1%
Deaths per round 82%+10 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.72, Rating at 0.94, ADR at 81.3
▼ Got worse
Headshots −4 pp, ELO −246

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Right on the average (0.72).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
54 matches · 46% win rate
On Anubis −50 ELO
22 matches · 50% win rate
In match 2 of the day −31 ELO
29 matches · 45% win rate

Drake1st loses the most ELO on Mirage: −57 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
54% better than 67%
0.79 better than 86%
86.2 better than 87%
1.06 better than 77%
51% of 501 duels better than 57%
43% of 28 situations better than 68%
Mirage54
46% better than 36%
0.66 better than 23%
75.7 better than 33%
0.84 better than 8%
45% of 419 duels better than 24%
44% of 9 situations better than 70%
Ancient33
55% better than 65%
0.72 right on the average
77.8 better than 42%
0.96 better than 47%
42% of 228 duels better than 13%
38% of 13 situations better than 53%
Anubis22
50% better than 43%
0.73 better than 58%
83.9 better than 80%
0.94 better than 34%
47% of 194 duels better than 35%
40% of 5 situations better than 57%
Inferno20
60% better than 78%
0.74 better than 67%
81.9 better than 63%
0.95 better than 39%
43% of 197 duels better than 16%
50% of 4 situations better than 78%
Nuke8
50% -
0.63 -
73.9 -
0.79-
41% of 78 duels -
33% of 3 situations -
Cache3
0% -
0.69 -
83.5 -
0.84-
42% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drake1st plays

Across 198 matches Drake1st averages K/R 0.72, ADR 80.7 and a rating of 0.95. Biggest strength: Rounds with first kill at 18%, better than 99% of level 6 players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 6 players. Averages 16.7 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 65 of 198 matches the rating was 1.10 or higher (33%), in 96 it was below 0.90. In 117 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: June 2026 at 0.98. Drake1st loses the most ELO on Mirage (−57 ELO, win rate 46%). Things go best on Dust 2 (+28 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, −80 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −246. Unchanged in recent months: K/R at 0.72, Rating at 0.94, ADR at 81.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.