DragonBx

USA
78 matches tracked 68 matches in 30 days
ELO ▲ 180
2,148
30-day peak: 2,255
Rank NA ▼ 1,606 places
#4,912
USA #1,830 in USA
30 days · prev. #3,306 · best #3,306
Last updated:

How does DragonBx play?

Rating 1.23 K/R 0.84 ADR 88.1 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 78 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 37% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.33+0.31 · Ø 1.02 better than 99%
Pistol kills per match 2.6
Knife kills 1 in 78 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 96%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 22x 4K, 1 ace in 78 matches

Utility and deaths

Strength
Nades, flashes and deaths

1.05 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 1.05+0.75 · Ø 0.30 better than 99%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether DragonBx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
20 matches · 45% win rate

DragonBx loses the most ELO on Ancient: −44 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.12 · Inferno
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
75% better than 96%
0.84 better than 85%
89.2 better than 84%
1.28 better than 94%
51% of 85 duels better than 42%
53% of 17 situations better than 83%
Ancient20
45% better than 28%
0.84 better than 92%
85.3 better than 74%
1.24 better than 98%
55% of 44 duels better than 73%
38% of 8 situations right on the average
Nuke12
50% -
0.88 -
91.4 -
1.19-
59% of 39 duels -
60% of 5 situations -
Dust 211
45% -
0.83 -
91.5 -
1.19-
73% of 44 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DragonBx plays

Across 78 matches DragonBx averages K/R 0.84, ADR 88.1 and a rating of 1.23. Biggest strength: K/D at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Inferno with a 75% win rate in 32 matches. In 49 of 78 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 78 matches with detailed stats: 22 4Ks and 1 ace. DragonBx loses the most ELO on Ancient (−44 ELO, win rate 45%). Things go best on Inferno (+91 ELO, win rate 75%). Last 30 days: 68 matches, win rate 56%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.