DragO3

Japan
On FACEIT since 2016 167 matches tracked 54 matches in 30 days
Last updated:

How does DragO3 play?

Rating 1.15 K/R 0.83 ADR 88.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 166 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 4 in 166 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 45x 4K, 7 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether DragO3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.95.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −103 ELO
34 matches · 47% win rate
On Dust 2 −35 ELO
41 matches · 54% win rate
Between 0:00 and 6:00 −19 ELO, win rate 45%
On Mondays −42 ELO, win rate 40%

DragO3 loses the most ELO in match 2 of the day: −103 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 3.04 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 37%
0.80 better than 73%
87.5 better than 79%
1.11 better than 71%
53% of 212 duels better than 61%
38% of 24 situations right on the average
Dust 241
54% better than 60%
0.79 better than 71%
86.6 better than 75%
1.10 better than 69%
55% of 184 duels better than 70%
43% of 23 situations better than 65%
Anubis29
59% better than 70%
0.92 better than 97%
96.9 better than 97%
1.31 better than 97%
54% of 134 duels better than 63%
25% of 16 situations better than 18%
Ancient17
47% better than 32%
0.74 better than 47%
76.5 better than 24%
1.01 better than 42%
56% of 73 duels better than 72%
50% of 12 situations better than 79%
Inferno16
56% better than 55%
0.87 better than 88%
92.5 better than 87%
1.25 better than 91%
65% of 75 duels better than 95%
38% of 8 situations right on the average
Nuke11
45% -
0.88 -
89.5 -
1.23-
60% of 55 duels -
60% of 10 situations -
Cache5
40% -
0.75 -
76.8 -
1.00-
56% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DragO3 plays

Across 166 matches DragO3 averages K/R 0.83, ADR 88.2 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 88 of 166 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 166 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: August 2026 at 1.32. DragO3 loses the most ELO in match 2 of the day (−103 ELO, win rate 47%). Things go best in match 3 of the day (+25 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +25 ELO. Last 30 days: 54 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.