Drag0n12321

China
23 matches tracked 15 matches in 30 days
Last updated:

How does Drag0n12321 play?

Rating 0.99 K/R 0.66 ADR 70.4 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 9% weak 0.75 to 0.89 30% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (12.9%).

2K rounds 10.7%−2.2 pp · Ø 12.9% better than 4%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 5x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 22%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
Whether Drag0n12321 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

Soon this shows where Drag0n12321 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.83 · Mirage
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient6
83% -
0.70 -
74.7 -
0.99-
38% of 24 duels -
33% of 6 situations -
Inferno6
83% -
0.60 -
64.8 -
0.91-
56% of 16 duels -
75% of 4 situations -
Mirage6
83% -
0.74 -
78.8 -
1.13-
55% of 20 duels -
60% of 5 situations -
Anubis4
75% -
0.66 -
67.1 -
1.00-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drag0n12321 plays

Across 23 matches Drag0n12321 averages K/R 0.66, ADR 70.4 and a rating of 0.99. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 7 players. Averages 14.5 kills per match with 60% headshots. In 9 of 23 matches the rating was 1.10 or higher (39%), in 12 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 15 matches, win rate 87%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.