Dr_Jos

Belgium
144 matches tracked 20 matches in 30 days
Last updated:

How does Dr_Jos play?

Rating 0.97 K/R 0.73 ADR 86.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 1%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.1
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 15x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether Dr_Jos is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.86.

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
50 matches · 40% win rate
On Ancient −1 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Tuesdays +70 ELO, win rate 38%

Dr_Jos loses the most ELO in match 1 of the day: −27 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
63% better than 87%
0.74 better than 57%
83.0 better than 68%
1.02 better than 53%
46% of 167 duels better than 28%
41% of 22 situations better than 55%
Ancient36
47% better than 43%
0.74 right on the average
87.7 better than 82%
0.98 better than 40%
46% of 155 duels better than 24%
44% of 18 situations better than 66%
Anubis29
38% better than 13%
0.76 better than 71%
92.9 better than 96%
0.99 better than 45%
50% of 161 duels right on the average
40% of 20 situations better than 58%
Nuke20
45% better than 21%
0.75 right on the average
88.5 better than 80%
0.99 better than 31%
47% of 134 duels better than 24%
60% of 15 situations better than 88%
Cache10
20% -
0.68 -
83.3 -
0.87-
46% of 46 duels -
0% of 5 situations -
Mirage5
0% -
0.62 -
74.5 -
0.81-
32% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dr_Jos plays

Across 144 matches Dr_Jos averages K/R 0.73, ADR 86.4 and a rating of 0.97. Biggest strength: Damage per round (ADR) at 86.4, better than 87% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 8 players. Averages 16.3 kills per match with 33% headshots. The strongest map is Dust 2 with a 63% win rate in 41 matches. In 51 of 144 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 123 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. Dr_Jos loses the most ELO in match 1 of the day (−27 ELO, win rate 40%). Things go best from match 5 of the day (+33 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +33 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.