DrILLILL

Canada
127 matches tracked 13 matches in 30 days
ELO ▲ 78
2,111
30-day peak: 2,111
Rank NA ▲ 371 places
#5,604
Canada #712 in Canada
30 days · prev. #5,975 · best #4,973
Last updated:

How does DrILLILL play?

Rating 1.07 K/R 0.76 ADR 80.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.1
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 15x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +5 pp, ELO +246
= Stayed the same
K/R at 0.77, ADR at 81.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
34 matches · 47% win rate
On Sundays −69 ELO, win rate 41%

DrILLILL loses the most ELO in match 2 of the day: −34 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 63%
0.79 better than 74%
80.8 better than 49%
1.13 better than 79%
56% of 102 duels better than 76%
48% of 25 situations better than 77%
Mirage24
67% better than 94%
0.76 better than 61%
80.0 better than 48%
1.09 better than 71%
62% of 78 duels better than 96%
53% of 19 situations better than 85%
Nuke18
56% better than 55%
0.79 better than 61%
84.7 better than 59%
1.13 better than 69%
63% of 59 duels better than 96%
50% of 14 situations better than 76%
Anubis16
44% better than 24%
0.77 better than 66%
82.7 better than 60%
1.07 better than 64%
49% of 61 duels better than 36%
31% of 13 situations better than 34%
Ancient15
53% better than 54%
0.67 better than 15%
73.1 better than 12%
0.89 better than 8%
45% of 65 duels better than 16%
40% of 5 situations better than 55%
Cache11
27% -
0.68 -
75.5 -
0.95-
48% of 42 duels -
33% of 3 situations -
Inferno9
44% -
0.84 -
89.2 -
1.16-
57% of 51 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DrILLILL plays

Across 124 matches DrILLILL averages K/R 0.76, ADR 80.8 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 56 of 124 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 75 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. DrILLILL loses the most ELO in match 2 of the day (−34 ELO, win rate 47%). Things go best on Mirage (+69 ELO, win rate 67%). Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +5 pp, ELO +246. Unchanged in recent months: K/R at 0.77, ADR at 81.0. Last 30 days: 13 matches, win rate 54%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.