DrGodGiven

Kazakhstan
On FACEIT since 2017 197 matches tracked 39 matches in 30 days
ELO
2,164
30-day peak: 2,164
Rank EU
#150,482
Kazakhstan #5,764 in Kazakhstan
Last updated:

How does DrGodGiven play?

Rating 0.98 (from 174 matches) K/R 0.69 ADR 73.9 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 3.4
Knife kills 21 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 12x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +157
= Stayed the same
K/R at 0.67, ADR at 72.6, Headshots at 52%, Win rate at 51%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
20 matches · 55% win rate
In match 4 of the day −35 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 35%
On Tuesdays −61 ELO, win rate 39%

DrGodGiven loses the most ELO on Inferno: −60 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
36% better than 7%
0.65 better than 12%
73.0 better than 13%
0.95 better than 22%
51% of 168 duels right on the average
42% of 31 situations better than 62%
Mirage46
61% better than 86%
0.75 better than 56%
78.9 better than 42%
1.05 better than 59%
53% of 226 duels better than 61%
26% of 38 situations better than 19%
Nuke28
68% better than 87%
0.75 better than 45%
80.0 better than 36%
1.04 better than 46%
45% of 131 duels better than 13%
20% of 15 situations better than 12%
Ancient20
45% better than 27%
0.61 better than 3%
64.2 better than 1%
0.84 better than 4%
36% of 86 duels better than 2%
29% of 21 situations better than 29%
Inferno20
55% right on the average
0.69 better than 20%
73.1 better than 10%
1.01 better than 32%
59% of 75 duels better than 78%
67% of 6 situations better than 97%
Cache14
50% -
0.72 -
76.0 -
1.06-
55% of 56 duels -
50% of 4 situations -
Anubis7
14% -
0.44 -
46.3 -
0.72-
29% of 31 duels -
75% of 4 situations -
Overpass4
50% -
0.66 -
77.3 -
0.77-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DrGodGiven plays

Across 197 matches DrGodGiven averages K/R 0.69 and ADR 73.9; the rating across the 174 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 73.9, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Nuke with a 68% win rate in 28 matches. In 56 of 174 matches the rating was 1.10 or higher (32%), in 75 it was below 0.90. In 97 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. DrGodGiven loses the most ELO on Inferno (−60 ELO, win rate 55%). Things go best on Dust 2 (+118 ELO, win rate 36%). From match no. 5 of the day on, things go best: 62% win rate, −1 ELO. Improved over the last three months: ELO +157. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.67, ADR at 72.6, Headshots at 52%, Win rate at 51%. Last 30 days: 39 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.