DrDoubleM

North Macedonia
171 matches tracked 40 matches in 30 days
Last updated:

How does DrDoubleM play?

Rating 0.85 (from 149 matches) K/R 0.60 ADR 68.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 26% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 53%+5 pp · Ø 48% better than 81%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.82−0.21 · Ø 1.03 better than 3%
Pistol kills per match 2.4
Knife kills 1 in 171 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.4%−2.9 pp · Ø 13.3% better than 3%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 16%
MVPs per match 1.6−0.7 · Ø 2.3 better than 2%
4Ks and aces 9x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.61, ADR at 68.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.61 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
45 matches · 47% win rate
In match 1 of the day −27 ELO
50 matches · 38% win rate
On Tuesdays −45 ELO, win rate 32%

DrDoubleM loses the most ELO on Dust 2: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.84 · Dust 2
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
38% better than 10%
0.58 better than 3%
66.9 better than 4%
0.84 better than 5%
46% of 125 duels better than 24%
27% of 22 situations better than 21%
Dust 245
47% better than 37%
0.59 better than 3%
65.6 better than 1%
0.84 better than 5%
42% of 136 duels better than 11%
44% of 18 situations better than 68%
Inferno31
55% better than 60%
0.62 better than 11%
69.5 better than 9%
0.85 better than 7%
47% of 111 duels better than 31%
50% of 16 situations better than 81%
Ancient14
29% -
0.65 -
71.1 -
0.86-
45% of 67 duels -
56% of 9 situations -
Anubis14
43% -
0.63 -
73.7 -
0.85-
34% of 38 duels -
25% of 4 situations -
Cache11
64% -
0.64 -
69.5 -
0.90-
32% of 22 duels -
43% of 7 situations -
Nuke6
33% -
0.58 -
61.5 -
0.81-
37% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DrDoubleM plays

Across 171 matches DrDoubleM averages K/R 0.60 and ADR 68.0; the rating across the 149 rated matches is 0.85. Biggest strength: Headshot rate at 53%, better than 81% of level 8 players. Most room to improve: Damage per round (ADR) at 68.0, better than only 2% of level 8 players. Averages 13.3 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 28 of 149 matches the rating was 1.10 or higher (19%), in 91 it was below 0.90. In 149 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.89. DrDoubleM loses the most ELO on Dust 2 (−45 ELO, win rate 47%). Things go best in match 3 of the day (−45 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, −45 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.61, ADR at 68.0. Last 30 days: 40 matches, win rate 43%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.