Dozy--

Russia
198 matches tracked 54 matches in 30 days
ELO ▼ 121
2,444
30-day peak: 2,697
Rank EU
#63,591
Russia #12,712 in Russia
Last updated:

How does Dozy-- play?

Rating 1.17 K/R 0.84 ADR 87.6 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 198 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.5
Knife kills 6 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 32x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.0, Headshots +3 pp
= Stayed the same
Win rate at 50%
▼ Got worse
ELO −201

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.88 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
40 matches · 38% win rate
On Anubis −24 ELO
35 matches · 63% win rate
On Mondays −25 ELO, win rate 35%

Dozy-- loses the most ELO on Dust 2: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Inferno
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 58%
0.84 better than 86%
88.0 better than 81%
1.17 better than 85%
56% of 274 duels better than 76%
25% of 56 situations better than 17%
Dust 240
38% better than 10%
0.87 better than 92%
92.7 better than 92%
1.20 better than 89%
55% of 189 duels better than 70%
26% of 31 situations better than 20%
Anubis35
63% better than 82%
0.83 better than 83%
86.0 better than 73%
1.16 better than 82%
58% of 132 duels better than 81%
33% of 18 situations better than 37%
Nuke28
36% better than 6%
0.83 better than 77%
83.3 better than 55%
1.12 better than 66%
53% of 108 duels right on the average
23% of 22 situations better than 13%
Ancient17
53% right on the average
0.83 better than 84%
83.6 better than 59%
1.17 better than 85%
61% of 74 duels better than 90%
63% of 8 situations better than 94%
Cache8
50% -
0.80 -
87.4 -
1.11-
45% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dozy-- plays

Across 198 matches Dozy-- averages K/R 0.84, ADR 87.6 and a rating of 1.17. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 111 of 198 matches the rating was 1.10 or higher (56%), in 53 it was below 0.90. In 98 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.30. Dozy-- loses the most ELO on Dust 2 (−99 ELO, win rate 38%). Things go best on Mirage (+50 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, +5 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.0, Headshots +3 pp. Got weaker: ELO −201. Unchanged in recent months: Win rate at 50%. Last 30 days: 54 matches, win rate 44%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.