Doxepin

United Kingdom
227 matches tracked 120 matches in 30 days
Last updated:

How does Doxepin play?

Rating 0.95 K/R 0.71 ADR 83.5 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.92−0.11 · Ø 1.03 better than 24%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 42%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 32x 4K, 4 aces in 227 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.27).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 15%
Enemies flashed per round 0.04−0.23 · Ø 0.27 better than 2%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
Whether Doxepin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 227 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
48 matches · 52% win rate
In match 3 of the day −40 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 +13 ELO, win rate 43%
On Thursdays −55 ELO, win rate 45%

Doxepin loses the most ELO on Anubis: −43 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Cache
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 69%
0.71 better than 46%
83.8 better than 75%
0.95 better than 32%
48% of 531 duels better than 36%
48% of 40 situations better than 75%
Ancient48
52% better than 57%
0.72 right on the average
84.4 better than 75%
0.96 better than 39%
48% of 319 duels better than 39%
16% of 19 situations better than 6%
Anubis48
52% better than 58%
0.73 better than 60%
84.6 better than 80%
0.99 better than 53%
45% of 267 duels better than 24%
27% of 15 situations better than 29%
Cache22
55% -
0.70 -
82.8 -
0.93-
42% of 139 duels -
50% of 8 situations -
Nuke20
50% better than 35%
0.70 better than 34%
81.0 better than 56%
0.93 better than 21%
41% of 153 duels better than 8%
20% of 10 situations better than 11%
Mirage7
57% -
0.64 -
77.7 -
0.85-
39% of 41 duels -
100% of 2 situations -
Inferno3
67% -
0.70 -
82.5 -
0.87-
41% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Doxepin plays

Across 227 matches Doxepin averages K/R 0.71, ADR 83.5 and a rating of 0.95. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 77 matches. In 67 of 227 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 227 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. Doxepin loses the most ELO on Anubis (−43 ELO, win rate 52%). Things go best on Ancient (+98 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate, −32 ELO. Last 30 days: 120 matches, win rate 56%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.