Dowcal

France
On FACEIT since 2018 177 matches tracked 50 matches in 30 days
Last updated:

How does Dowcal play?

Rating 1.03 (from 127 matches) K/R 0.70 ADR 76.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 7%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.6
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 80%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 23x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +9.3
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −172 ELO
57 matches · 51% win rate
On Inferno −151 ELO
28 matches · 54% win rate
On Fridays −13 ELO, win rate 30%

Dowcal loses the most ELO on Dust 2: −172 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.93 · Anubis
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 49%
0.68 better than 22%
74.0 better than 18%
1.02 better than 47%
47% of 167 duels better than 28%
48% of 29 situations better than 75%
Anubis39
51% better than 46%
0.72 better than 39%
81.7 better than 52%
1.07 better than 64%
54% of 109 duels better than 63%
42% of 26 situations better than 63%
Inferno28
54% better than 50%
0.69 better than 28%
77.1 better than 33%
0.96 better than 24%
53% of 70 duels better than 56%
11% of 9 situations better than 6%
Nuke24
42% better than 11%
0.74 better than 41%
81.2 right on the average
1.11 better than 67%
46% of 76 duels better than 21%
40% of 10 situations better than 53%
Cache14
57% -
0.72 -
73.8 -
1.04-
48% of 58 duels -
45% of 11 situations -
Mirage7
14% -
0.63 -
69.8 -
0.84-
73% of 15 duels -
-
Overpass6
50% -
0.68 -
67.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dowcal plays

Across 177 matches Dowcal averages K/R 0.70 and ADR 76.8; the rating across the 127 rated matches is 1.03. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 40% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 48 of 127 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 109 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Dowcal loses the most ELO on Dust 2 (−172 ELO, win rate 51%). Things go best on Nuke (+57 ELO, win rate 42%). Match no. 3 of the day goes best: 61% win rate, +38 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +9.3. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 50 matches, win rate 42%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.