Dovla93

Bosnia & Herzegovina
On FACEIT since 2017 106 matches tracked
Last updated:

How does Dovla93 play?

Rating 0.92 K/R 0.66 ADR 72.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.3
Knife kills 2 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 6%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 7x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.66, ADR at 72.2, Win rate at 53%, ELO at 1,688
▼ Got worse
Headshots −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
31 matches · 61% win rate
Between 12:00 and 18:00 −4 ELO, win rate 46%

Dovla93 loses the most ELO on Mirage: −60 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.67 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 84%
0.62 better than 9%
70.5 better than 11%
0.89 better than 15%
46% of 95 duels better than 26%
41% of 17 situations better than 59%
Anubis22
55% better than 60%
0.63 better than 8%
69.9 better than 7%
0.90 better than 12%
46% of 107 duels better than 23%
50% of 8 situations better than 80%
Dust 219
58% better than 76%
0.67 better than 23%
73.9 better than 20%
0.90 better than 13%
47% of 78 duels better than 31%
31% of 16 situations better than 33%
Inferno18
44% better than 20%
0.75 better than 57%
76.7 better than 28%
1.04 right on the average
51% of 81 duels better than 45%
40% of 15 situations better than 57%
Ancient8
50% -
0.66 -
74.8 -
0.96-
41% of 34 duels -
17% of 6 situations -
Cache5
20% -
0.58 -
68.0 -
0.71-
44% of 18 duels -
50% of 4 situations -
Nuke3
33% -
0.61 -
71.6 -
0.77-
57% of 14 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dovla93 plays

Across 106 matches Dovla93 averages K/R 0.66, ADR 72.3 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 14.6 kills per match with 40% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 24 of 106 matches the rating was 1.10 or higher (23%), in 52 it was below 0.90. In 59 matches with detailed stats: 7 4Ks and 0 aces. Dovla93 loses the most ELO on Mirage (−60 ELO, win rate 61%). Things go best on Anubis (+90 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +56 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.66, ADR at 72.2, Win rate at 53%, ELO at 1,688.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.