Doubleuay

Thailand
48 matches tracked
Last updated:

How does Doubleuay play?

Rating 0.92 K/R 0.64 ADR 71.5 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 23% normal 0.90 to 1.09 31% weak 0.75 to 0.89 8% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.98).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 0.91−0.07 · Ø 0.98 better than 14%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.9%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 12%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 4x 4K, 0 aces in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
Whether Doubleuay is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches, all from the last 3 months.

Kills per round (K/R)

0.57
AugSepOct

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
20 matches · 60% win rate

Doubleuay loses the most ELO on Mirage: −1 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.55 · Vertigo

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 82%
0.67 better than 23%
73.1 better than 18%
0.97 better than 35%
54% of 67 duels better than 70%
33% of 15 situations better than 38%
Dust 210
50% -
0.57 -
68.7 -
0.79-
39% of 38 duels -
14% of 7 situations -
Ancient7
86% -
0.66 -
67.3 -
1.00-
56% of 25 duels -
50% of 4 situations -
Inferno5
20% -
0.67 -
75.3 -
0.93-
47% of 15 duels -
40% of 5 situations -
Anubis4
0% -
0.56 -
73.3 -
0.80-
38% of 8 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Doubleuay plays

Across 48 matches Doubleuay averages K/R 0.64, ADR 71.5 and a rating of 0.92. Biggest strength: Utility hit rate at 48%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 71.5, better than only 7% of level 9 players. Averages 14.3 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 14 of 48 matches the rating was 1.10 or higher (29%), in 19 it was below 0.90. In 48 matches with detailed stats: 4 4Ks and 0 aces. Doubleuay loses the most ELO on Mirage (−1 ELO, win rate 60%). Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.