Dosu__

Poland
167 matches tracked 73 matches in 30 days
Last updated:

How does Dosu__ play?

Rating 1.00 K/R 0.72 ADR 78.2 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 167 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 9 in 167 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 26x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.30 enemies flashed per round and so clearly above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Dosu__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
33 matches · 39% win rate
On Mirage −58 ELO
44 matches · 45% win rate
Between 18:00 and 24:00 −89 ELO, win rate 38%
On Fridays −135 ELO, win rate 35%

Dosu__ loses the most ELO on Ancient: −81 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Cache
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 30%
0.75 better than 62%
79.9 better than 51%
1.04 better than 62%
51% of 230 duels better than 55%
41% of 22 situations better than 59%
Dust 237
49% better than 43%
0.67 better than 23%
73.5 better than 18%
0.93 better than 22%
46% of 181 duels better than 26%
43% of 23 situations better than 66%
Ancient33
39% better than 12%
0.72 better than 43%
75.6 better than 21%
0.98 better than 36%
53% of 192 duels better than 62%
50% of 12 situations better than 77%
Cache24
63% -
0.75 -
84.1 -
1.08-
57% of 117 duels -
25% of 16 situations -
Nuke18
67% better than 85%
0.76 right on the average
79.4 better than 34%
1.06 right on the average
42% of 65 duels better than 7%
64% of 11 situations better than 93%
Anubis10
10% -
0.74 -
83.3 -
0.97-
50% of 50 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dosu__ plays

Across 167 matches Dosu__ averages K/R 0.72, ADR 78.2 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 65 of 167 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 167 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. Dosu__ loses the most ELO on Ancient (−81 ELO, win rate 39%). Things go best on Dust 2 (+7 ELO, win rate 49%). Match no. 3 of the day goes best: 68% win rate, +7 ELO. Last 30 days: 73 matches, win rate 48%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.