Dosme

Spain
On FACEIT since 2019 150 matches tracked 83 matches in 30 days
Last updated:

How does Dosme play?

Rating 1.03 K/R 0.72 ADR 79.8 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 97%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 43%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.05+0.05 · Ø 1.00 better than 80%
Pistol kills per match 2.1
Knife kills 1 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (13.0%).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 42%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 15x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 94%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 12%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +148
= Stayed the same
ADR at 79.7, Headshots at 44%
▼ Got worse
K/R −0.10, Rating −0.16, Win rate −11 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.81). Just below the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
30 matches · 53% win rate
Between 0:00 and 6:00 −131 ELO, win rate 44%
On Saturdays −128 ELO, win rate 43%

Dosme loses the most ELO on Dust 2: −29 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno41
59% better than 73%
0.72 better than 59%
81.5 better than 62%
1.03 better than 67%
53% of 126 duels better than 68%
45% of 31 situations better than 69%
Anubis34
44% better than 26%
0.75 better than 67%
82.0 better than 71%
1.06 better than 74%
48% of 115 duels better than 40%
43% of 30 situations better than 63%
Dust 230
53% better than 63%
0.70 better than 43%
74.6 better than 26%
0.99 right on the average
46% of 90 duels better than 28%
40% of 25 situations better than 59%
Nuke19
63% better than 80%
0.76 better than 67%
83.4 better than 69%
1.07 better than 73%
46% of 72 duels better than 26%
40% of 10 situations better than 55%
Ancient14
29% -
0.67 -
77.0 -
0.93-
41% of 64 duels -
18% of 11 situations -
Cache12
42% -
0.73 -
78.2 -
1.03-
33% of 43 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dosme plays

Across 150 matches Dosme averages K/R 0.72, ADR 79.8 and a rating of 1.03. Biggest strength: Utility damage per round at 6.8, better than 94% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 54 of 150 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 125 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Dosme loses the most ELO on Dust 2 (−29 ELO, win rate 53%). Things go best on Anubis (+55 ELO, win rate 44%). Match no. 3 of the day goes best: 63% win rate, −27 ELO. Improved over the last three months: ELO +148. Got weaker: K/R −0.10, Rating −0.16, Win rate −11 pp. Unchanged in recent months: ADR at 79.7, Headshots at 44%. Last 30 days: 83 matches, win rate 47%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.