DoomKiNG

Germany
201 matches tracked 73 matches in 30 days
Last updated:

How does DoomKiNG play?

Rating 0.87 K/R 0.63 ADR 73.3 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 49%+2 pp · Ø 47% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.85−0.18 · Ø 1.03 better than 6%
Pistol kills per match 2.1
Knife kills 2 in 201 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 16%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 16x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.87, ADR at 73.5, Headshots at 49%, Win rate at 49%, ELO at 1,408
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.63 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
44 matches · 45% win rate
On Mirage −20 ELO
42 matches · 40% win rate
On Thursdays ±0 ELO, win rate 32%

DoomKiNG loses the most ELO on Dust 2: −70 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
45% better than 30%
0.66 better than 21%
78.1 better than 44%
0.90 better than 17%
46% of 192 duels better than 26%
41% of 22 situations better than 57%
Mirage42
40% better than 16%
0.62 better than 9%
69.5 better than 7%
0.85 better than 8%
39% of 166 duels better than 6%
30% of 30 situations better than 27%
Ancient41
51% better than 56%
0.63 better than 11%
72.4 better than 13%
0.88 better than 14%
49% of 198 duels better than 44%
35% of 26 situations better than 45%
Anubis33
61% better than 86%
0.69 better than 41%
77.4 better than 44%
0.95 better than 40%
48% of 139 duels better than 41%
57% of 21 situations better than 90%
Inferno31
48% better than 42%
0.55 better than 2%
68.3 better than 10%
0.77 better than 2%
37% of 107 duels better than 4%
25% of 12 situations better than 21%
Nuke7
43% -
0.63 -
76.2 -
0.82-
48% of 25 duels -
25% of 4 situations -
Cache3
33% -
0.57 -
59.7 -
0.80-
100% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DoomKiNG plays

Across 201 matches DoomKiNG averages K/R 0.63, ADR 73.3 and a rating of 0.87. Biggest strength: Utility damage per round at 5.2, better than 75% of level 7 players. Most room to improve: Rating at 0.87, better than only 6% of level 7 players. Averages 14.2 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 45 of 201 matches the rating was 1.10 or higher (22%), in 105 it was below 0.90. In 156 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 0.90. DoomKiNG loses the most ELO on Dust 2 (−70 ELO, win rate 45%). Things go best on Anubis (+53 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate, −44 ELO. Unchanged in recent months: K/R at 0.63, Rating at 0.87, ADR at 73.5, Headshots at 49%, Win rate at 49%, ELO at 1,408. Last 30 days: 73 matches, win rate 52%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.