DooUmaa

Russia
179 matches tracked 55 matches in 30 days
Last updated:

How does DooUmaa play?

Rating 1.02 K/R 0.73 ADR 77.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.9
Knife kills 4 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 13x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +7.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −222

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
48 matches · 52% win rate
On Anubis −1 ELO
33 matches · 55% win rate
Between 18:00 and 24:00 +5 ELO, win rate 42%
On Tuesdays ±0 ELO, win rate 42%

DooUmaa loses the most ELO on Mirage: −4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.24 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 65%
0.70 better than 38%
74.2 better than 21%
0.99 better than 44%
52% of 168 duels better than 59%
33% of 27 situations better than 39%
Mirage48
52% better than 54%
0.67 better than 24%
74.6 better than 25%
0.96 better than 33%
42% of 156 duels better than 11%
43% of 23 situations better than 64%
Ancient35
40% better than 15%
0.78 better than 73%
80.3 better than 48%
1.10 better than 81%
50% of 103 duels better than 45%
38% of 21 situations right on the average
Anubis33
55% better than 60%
0.78 better than 73%
81.7 better than 57%
1.07 better than 68%
45% of 106 duels better than 19%
28% of 25 situations better than 25%
Inferno5
60% -
0.81 -
80.7 -
1.10-
29% of 17 duels -
50% of 4 situations -
Nuke4
25% -
0.68 -
72.5 -
0.90-
67% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DooUmaa plays

Across 179 matches DooUmaa averages K/R 0.73, ADR 77.1 and a rating of 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 51 matches. In 65 of 179 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 158 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. DooUmaa loses the most ELO on Mirage (−4 ELO, win rate 52%). Things go best on Dust 2 (+55 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, +52 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.2. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −222. Last 30 days: 55 matches, win rate 49%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.